Chapter 25
Vectors
Math - Linear Algebra
Linear Algebra is the branch of mathematics that studies vector spaces and linear transformations between vector spaces, such as rotating a shape, scaling it up or down, translating it (i.e. moving it), etc.
Machine Learning relies heavily on Linear Algebra, so it is essential to understand what vectors and matrices are, what operations you can perform with them, and how they can be useful.
Vectors
Definition
A vector is a quantity defined by a magnitude and a direction. For example, a rocket's velocity is a 3-dimensional vector: its magnitude is the speed of the rocket, and its direction is (hopefully) up. A vector can be represented by an array of numbers called scalars. Each scalar corresponds to the magnitude of the vector with regards to each dimension.
For example, say the rocket is going up at a slight angle: it has a vertical speed of 5,000 m/s, and also a slight speed towards the East at 10 m/s, and a slight speed towards the North at 50 m/s. The rocket's velocity may be represented by the following vector:
velocity
Note: by convention vectors are generally presented in the form of columns. Also, vector names are usually lowercase to distinguish them from matrices (which we will discuss below) and in bold (when possible) to distinguish them from simple scalar values such as .
A list of N numbers may also represent the coordinates of a point in an N-dimensional space, so it is quite frequent to represent vectors as simple points instead of arrows. A vector with 1 element may be represented as an arrow or a point on an axis, a vector with 2 elements is an arrow or a point on a plane, a vector with 3 elements is an arrow or a point in space, and a vector with N elements is an arrow or a point in an N-dimensional space… which most people find hard to imagine.
Purpose
Vectors have many purposes in Machine Learning, most notably to represent observations and predictions. For example, say we built a Machine Learning system to classify videos into 3 categories (good, spam, clickbait) based on what we know about them. For each video, we would have a vector representing what we know about it, such as:
video
This vector could represent a video that lasts 10.5 minutes, but only 5.2% viewers watch for more than a minute, it gets 3.25 views per day on average, and it was flagged 7 times as spam. As you can see, each axis may have a different meaning.
Based on this vector our Machine Learning system may predict that there is an 80% probability that it is a spam video, 18% that it is clickbait, and 2% that it is a good video. This could be represented as the following vector:
class_probabilities
Vectors in python
In python, a vector can be represented in many ways, the simplest being a regular python list of numbers:
[10.5, 5.2, 3.25, 7.0]Output
[10.5, 5.2, 3.25, 7.0]
Since we plan to do quite a lot of scientific calculations, it is much better to use NumPy's ndarray, which provides a lot of convenient and optimized implementations of essential mathematical operations on vectors (for more details about NumPy, check out the NumPy tutorial). For example:
import numpy as np
video = np.array([10.5, 5.2, 3.25, 7.0])
videoOutput
array([10.5 , 5.2 , 3.25, 7. ])
The size of a vector can be obtained using the size attribute:
video.sizeOutput
4
The element (also called entry or item) of a vector is noted .
Note that indices in mathematics generally start at 1, but in programming they usually start at 0. So to access programmatically, we would write:
video[2] # 3rd elementOutput
3.25
Plotting vectors
To plot vectors we will use matplotlib, so let's start by importing it (for details about matplotlib, check the matplotlib tutorial):
import matplotlib.pyplot as plt2D vectors
Let's create a couple of very simple 2D vectors to plot:
u = np.array([2, 5])
v = np.array([3, 1])These vectors each have 2 elements, so they can easily be represented graphically on a 2D graph, for example as points:
x_coords, y_coords = zip(u, v)
plt.scatter(x_coords, y_coords, color=["r","b"])
plt.axis([0, 9, 0, 6])
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
Vectors can also be represented as arrows. Let's create a small convenience function to draw nice arrows:
def plot_vector2d(vector2d, origin=[0, 0], **options):
return plt.arrow(origin[0], origin[1], vector2d[0], vector2d[1],
head_width=0.2, head_length=0.3, length_includes_head=True,
**options)Now let's draw the vectors u and v as arrows:
plot_vector2d(u, color="r")
plot_vector2d(v, color="b")
plt.axis([0, 9, 0, 6])
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
3D vectors
Plotting 3D vectors is also relatively straightforward. First, let's create two 3D vectors:
a = np.array([1, 2, 8])
b = np.array([5, 6, 3])Now let's plot them using matplotlib's Axes3D:
subplot3d = plt.subplot(111, projection='3d')
x_coords, y_coords, z_coords = zip(a,b)
subplot3d.scatter(x_coords, y_coords, z_coords)
subplot3d.set_zlim3d([0, 9])
plt.show()Output
<Figure size 432x288 with 1 Axes>
It is a bit hard to visualize exactly where in space these two points are, so let's add vertical lines. We'll create a small convenience function to plot a list of 3d vectors with vertical lines attached:
def plot_vectors3d(ax, vectors3d, z0, **options):
for v in vectors3d:
x, y, z = v
ax.plot([x,x], [y,y], [z0, z], color="gray", linestyle='dotted', marker=".")
x_coords, y_coords, z_coords = zip(*vectors3d)
ax.scatter(x_coords, y_coords, z_coords, **options)
subplot3d = plt.subplot(111, projection='3d')
subplot3d.set_zlim([0, 9])
plot_vectors3d(subplot3d, [a,b], 0, color=("r","b"))
plt.show()Output
<Figure size 432x288 with 1 Axes>
Norm
The norm of a vector , noted , is a measure of the length (a.k.a. the magnitude) of . There are multiple possible norms, but the most common one (and the only one we will discuss here) is the Euclidian norm, which is defined as:
That's the square root of the sum of all the squares of the components of . We could implement this easily in pure python, recalling that
def vector_norm(vector):
squares = [element**2 for element in vector]
return sum(squares)**0.5
print("||", u, "|| =")
vector_norm(u)Output
|| [2 5] || =
5.385164807134504
However, it is much more efficient to use NumPy's norm function, available in the linalg (Linear Algebra) module:
import numpy.linalg as LA
LA.norm(u)Output
5.385164807134504
Let's plot a little diagram to confirm that the length of vector is indeed :
radius = LA.norm(u)
plt.gca().add_artist(plt.Circle((0,0), radius, color="#DDDDDD"))
plot_vector2d(u, color="red")
plt.axis([0, 8.7, 0, 6])
plt.gca().set_aspect("equal")
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
Looks about right!
Addition
Vectors of same size can be added together. Addition is performed elementwise:
print(" ", u)
print("+", v)
print("-"*10)
u + vOutput
[2 5] + [3 1] ----------
array([5, 6])
Let's look at what vector addition looks like graphically:
plot_vector2d(u, color="r")
plot_vector2d(v, color="b")
plot_vector2d(v, origin=u, color="b", linestyle="dotted")
plot_vector2d(u, origin=v, color="r", linestyle="dotted")
plot_vector2d(u+v, color="g")
plt.axis([0, 9, 0, 7])
plt.gca().set_aspect("equal")
plt.text(0.7, 3, "u", color="r", fontsize=18)
plt.text(4, 3, "u", color="r", fontsize=18)
plt.text(1.8, 0.2, "v", color="b", fontsize=18)
plt.text(3.1, 5.6, "v", color="b", fontsize=18)
plt.text(2.4, 2.5, "u+v", color="g", fontsize=18)
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
Vector addition is commutative, meaning that . You can see it on the previous image: following then leads to the same point as following then .
Vector addition is also associative, meaning that .
If you have a shape defined by a number of points (vectors), and you add a vector to all of these points, then the whole shape gets shifted by . This is called a geometric translation:
t1 = np.array([2, 0.25])
t2 = np.array([2.5, 3.5])
t3 = np.array([1, 2])
x_coords, y_coords = zip(t1, t2, t3, t1)
plt.plot(x_coords, y_coords, "c--", x_coords, y_coords, "co")
plot_vector2d(v, t1, color="r", linestyle=":")
plot_vector2d(v, t2, color="r", linestyle=":")
plot_vector2d(v, t3, color="r", linestyle=":")
t1b = t1 + v
t2b = t2 + v
t3b = t3 + v
x_coords_b, y_coords_b = zip(t1b, t2b, t3b, t1b)
plt.plot(x_coords_b, y_coords_b, "b-", x_coords_b, y_coords_b, "bo")
plt.text(4, 4.2, "v", color="r", fontsize=18)
plt.text(3, 2.3, "v", color="r", fontsize=18)
plt.text(3.5, 0.4, "v", color="r", fontsize=18)
plt.axis([0, 6, 0, 5])
plt.gca().set_aspect("equal")
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
Finally, subtracting a vector is like adding the opposite vector.
Multiplication by a scalar
Vectors can be multiplied by scalars. All elements in the vector are multiplied by that number, for example:
print("1.5 *", u, "=")
1.5 * uOutput
1.5 * [2 5] =
array([3. , 7.5])
Graphically, scalar multiplication results in changing the scale of a figure, hence the name scalar. The distance from the origin (the point at coordinates equal to zero) is also multiplied by the scalar. For example, let's scale up by a factor of k = 2.5:
k = 2.5
t1c = k * t1
t2c = k * t2
t3c = k * t3
plt.plot(x_coords, y_coords, "c--", x_coords, y_coords, "co")
plot_vector2d(t1, color="r")
plot_vector2d(t2, color="r")
plot_vector2d(t3, color="r")
x_coords_c, y_coords_c = zip(t1c, t2c, t3c, t1c)
plt.plot(x_coords_c, y_coords_c, "b-", x_coords_c, y_coords_c, "bo")
plot_vector2d(k * t1, color="b", linestyle=":")
plot_vector2d(k * t2, color="b", linestyle=":")
plot_vector2d(k * t3, color="b", linestyle=":")
plt.axis([0, 9, 0, 9])
plt.gca().set_aspect("equal")
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
As you might guess, dividing a vector by a scalar is equivalent to multiplying by its multiplicative inverse (reciprocal):
Scalar multiplication is commutative: .
It is also associative: .
Finally, it is distributive over addition of vectors: .
Zero, unit and normalized vectors
- A zero-vector is a vector full of 0s.
- A unit vector is a vector with a norm equal to 1.
- The normalized vector of a non-null vector , noted , is the unit vector that points in the same direction as . It is equal to:
plt.gca().add_artist(plt.Circle((0, 0), 1, color='c'))
plt.plot(0, 0, "ko")
plot_vector2d(v / LA.norm(v), color="k", zorder=10)
plot_vector2d(v, color="b", linestyle=":", zorder=15)
plt.text(0.3, 0.3, r"$\hat{v}$", color="k", fontsize=18)
plt.text(1.5, 0.7, "$v$", color="b", fontsize=18)
plt.axis([-1.5, 5.5, -1.5, 3.5])
plt.gca().set_aspect("equal")
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
Dot product
Definition
The dot product (also called scalar product or inner product in the context of the Euclidian space) of two vectors and is a useful operation that comes up fairly often in linear algebra. It is noted , or sometimes or , and it is defined as:
where is the angle between and .
Another way to calculate the dot product is:
In python
The dot product is pretty simple to implement:
def dot_product(v1, v2):
return sum(v1i * v2i for v1i, v2i in zip(v1, v2))
dot_product(u, v)Output
11
But a much more efficient implementation is provided by NumPy with the np.dot() function:
np.dot(u, v)Output
11
Equivalently, you can use the dot method of ndarrays:
u.dot(v)Output
11
Caution: the * operator will perform an elementwise multiplication, NOT a dot product:
print(" ",u)
print("* ",v, "(NOT a dot product)")
print("-"*10)
u * vOutput
[2 5] * [3 1] (NOT a dot product) ----------
array([6, 5])
Main properties
- The dot product is commutative: .
- The dot product is only defined between two vectors, not between a scalar and a vector. This means that we cannot chain dot products: for example, the expression is not defined since is a scalar and is a vector.
- This also means that the dot product is NOT associative: since neither are defined.
- However, the dot product is associative with regards to scalar multiplication:
- Finally, the dot product is distributive over addition of vectors: .
Calculating the angle between vectors
One of the many uses of the dot product is to calculate the angle between two non-zero vectors. Looking at the dot product definition, we can deduce the following formula:
Note that if , it follows that . In other words, if the dot product of two non-null vectors is zero, it means that they are orthogonal.
Let's use this formula to calculate the angle between and (in radians):
def vector_angle(u, v):
cos_theta = u.dot(v) / LA.norm(u) / LA.norm(v)
return np.arccos(cos_theta.clip(-1, 1))
theta = vector_angle(u, v)
print("Angle =", theta, "radians")
print(" =", theta * 180 / np.pi, "degrees")Output
Angle = 0.8685393952858895 radians
= 49.76364169072618 degrees
Note: due to small floating point errors, cos_theta may be very slightly outside the interval, which would make arccos fail. This is why we clipped the value within the range, using NumPy's clip function.
Projecting a point onto an axis
The dot product is also very useful to project points onto an axis. The projection of vector onto 's axis is given by this formula:
Which is equivalent to:
u_normalized = u / LA.norm(u)
proj = v.dot(u_normalized) * u_normalized
plot_vector2d(u, color="r")
plot_vector2d(v, color="b")
plot_vector2d(proj, color="k", linestyle=":")
plt.plot(proj[0], proj[1], "ko")
plt.plot([proj[0], v[0]], [proj[1], v[1]], "b:")
plt.text(1, 2, "$proj_u v$", color="k", fontsize=18)
plt.text(1.8, 0.2, "$v$", color="b", fontsize=18)
plt.text(0.8, 3, "$u$", color="r", fontsize=18)
plt.axis([0, 8, 0, 5.5])
plt.gca().set_aspect("equal")
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
Matrices
A matrix is a rectangular array of scalars (i.e. any number: integer, real or complex) arranged in rows and columns, for example:
\begin{bmatrix} 10 & 20 & 30 \ 40 & 50 & 60 \end{bmatrix}
You can also think of a matrix as a list of vectors: the previous matrix contains either 2 horizontal 3D vectors or 3 vertical 2D vectors.
Matrices are convenient and very efficient to run operations on many vectors at a time. We will also see that they are great at representing and performing linear transformations such rotations, translations and scaling.
Matrices in python
In python, a matrix can be represented in various ways. The simplest is just a list of python lists:
[
[10, 20, 30],
[40, 50, 60]
]Output
[[10, 20, 30], [40, 50, 60]]
A much more efficient way is to use the NumPy library which provides optimized implementations of many matrix operations:
A = np.array([
[10,20,30],
[40,50,60]
])
AOutput
array([[10, 20, 30],
[40, 50, 60]])By convention matrices generally have uppercase names, such as .
In the rest of this tutorial, we will assume that we are using NumPy arrays (type ndarray) to represent matrices.
Size
The size of a matrix is defined by its number of rows and number of columns. It is noted . For example, the matrix above is an example of a matrix: 2 rows, 3 columns. Caution: a matrix would have 3 rows and 2 columns.
To get a matrix's size in NumPy:
A.shapeOutput
(2, 3)
Caution: the size attribute represents the number of elements in the ndarray, not the matrix's size:
A.sizeOutput
6
Element indexing
The number located in the row, and column of a matrix is sometimes noted or , but there is no standard notation, so people often prefer to explicitly name the elements, like this: "let ". This means that is equal to:
However, in this notebook we will use the notation, as it matches fairly well NumPy's notation. Note that in math indices generally start at 1, but in programming they usually start at 0. So to access programmatically, we need to write this:
A[1,2] # 2nd row, 3rd columnOutput
60
The row vector is sometimes noted or , but again there is no standard notation so people often prefer to explicitly define their own names, for example: "let x be the row vector of matrix ". We will use the , for the same reason as above. For example, to access (i.e. 's 2nd row vector):
A[1, :] # 2nd row vector (as a 1D array)Output
array([40, 50, 60])
Similarly, the column vector is sometimes noted or , but there is no standard notation. We will use . For example, to access (i.e. 's 3rd column vector):
A[:, 2] # 3rd column vector (as a 1D array)Output
array([30, 60])
Note that the result is actually a one-dimensional NumPy array: there is no such thing as a vertical or horizontal one-dimensional array. If you need to actually represent a row vector as a one-row matrix (i.e. a 2D NumPy array), or a column vector as a one-column matrix, then you need to use a slice instead of an integer when accessing the row or column, for example:
A[1:2, :] # rows 2 to 3 (excluded): this returns row 2 as a one-row matrixOutput
array([[40, 50, 60]])
A[:, 2:3] # columns 3 to 4 (excluded): this returns column 3 as a one-column matrixOutput
array([[30],
[60]])Square, triangular, diagonal and identity matrices
A square matrix is a matrix that has the same number of rows and columns, for example a matrix:
\begin{bmatrix} 4 & 9 & 2 \ 3 & 5 & 7 \ 8 & 1 & 6 \end{bmatrix}
An upper triangular matrix is a special kind of square matrix where all the elements below the main diagonal (top-left to bottom-right) are zero, for example:
\begin{bmatrix} 4 & 9 & 2 \ 0 & 5 & 7 \ 0 & 0 & 6 \end{bmatrix}
Similarly, a lower triangular matrix is a square matrix where all elements above the main diagonal are zero, for example:
\begin{bmatrix} 4 & 0 & 0 \ 3 & 5 & 0 \ 8 & 1 & 6 \end{bmatrix}
A triangular matrix is one that is either lower triangular or upper triangular.
A matrix that is both upper and lower triangular is called a diagonal matrix, for example:
\begin{bmatrix} 4 & 0 & 0 \ 0 & 5 & 0 \ 0 & 0 & 6 \end{bmatrix}
You can construct a diagonal matrix using NumPy's diag function:
np.diag([4, 5, 6])Output
array([[4, 0, 0],
[0, 5, 0],
[0, 0, 6]])If you pass a matrix to the diag function, it will happily extract the diagonal values:
D = np.array([
[1, 2, 3],
[4, 5, 6],
[7, 8, 9],
])
np.diag(D)Output
array([1, 5, 9])
Finally, the identity matrix of size , noted , is a diagonal matrix of size with 's in the main diagonal, for example :
\begin{bmatrix} 1 & 0 & 0 \ 0 & 1 & 0 \ 0 & 0 & 1 \end{bmatrix}
Numpy's eye function returns the identity matrix of the desired size:
np.eye(3)Output
array([[1., 0., 0.],
[0., 1., 0.],
[0., 0., 1.]])The identity matrix is often noted simply (instead of ) when its size is clear given the context. It is called the identity matrix because multiplying a matrix with it leaves the matrix unchanged as we will see below.
Adding matrices
If two matrices and have the same size , they can be added together. Addition is performed elementwise: the result is also an matrix where each element is the sum of the elements at the corresponding position:
For example, let's create a matrix and compute :
B = np.array([[1, 2, 3], [4, 5, 6]])
BOutput
array([[1, 2, 3],
[4, 5, 6]])AOutput
array([[10, 20, 30],
[40, 50, 60]])A + BOutput
array([[11, 22, 33],
[44, 55, 66]])Addition is commutative, meaning that :
B + AOutput
array([[11, 22, 33],
[44, 55, 66]])It is also associative, meaning that :
C = np.array([[100, 200, 300], [400, 500, 600]])
A + (B + C)Output
array([[111, 222, 333],
[444, 555, 666]])(A + B) + COutput
array([[111, 222, 333],
[444, 555, 666]])Scalar multiplication
A matrix can be multiplied by a scalar . The result is noted , and it is a matrix of the same size as with all elements multiplied by :
A more concise way of writing this is:
In NumPy, simply use the * operator to multiply a matrix by a scalar. For example:
2 * AOutput
array([[ 20, 40, 60],
[ 80, 100, 120]])Scalar multiplication is also defined on the right-hand side, and gives the same result: . For example:
A * 2Output
array([[ 20, 40, 60],
[ 80, 100, 120]])This makes scalar multiplication commutative.
It is also associative, meaning that , where and are scalars. For example:
2 * (3 * A)Output
array([[ 60, 120, 180],
[240, 300, 360]])(2 * 3) * AOutput
array([[ 60, 120, 180],
[240, 300, 360]])Finally, it is distributive over addition of matrices, meaning that :
2 * (A + B)Output
array([[ 22, 44, 66],
[ 88, 110, 132]])2 * A + 2 * BOutput
array([[ 22, 44, 66],
[ 88, 110, 132]])Matrix multiplication
So far, matrix operations have been rather intuitive. But multiplying matrices is a bit more involved.
A matrix of size can be multiplied by a matrix of size . It is noted simply without multiplication sign or dot. The result is an matrix where each element is computed as a sum of products:
The element at position in the resulting matrix is the sum of the products of elements in row of matrix by the elements in column of matrix .
You may notice that each element is the dot product of the row vector and the column vector :
So we can rewrite more concisely as:
Let's multiply two matrices in NumPy, using ndarray's np.matmul() function:
D = np.array([
[ 2, 3, 5, 7],
[11, 13, 17, 19],
[23, 29, 31, 37]
])
E = np.matmul(A, D)
EOutput
array([[ 930, 1160, 1320, 1560],
[2010, 2510, 2910, 3450]])Python 3.5 introduced the @ infix operator for matrix multiplication, and NumPy 1.10 added support for it. A @ D is equivalent to np.matmul(A, D):
A @ DOutput
array([[ 930, 1160, 1320, 1560],
[2010, 2510, 2910, 3450]])The @ operator also works for vectors. u @ v computes the dot product of u and v:
u @ vOutput
11
Let's check this result by looking at one element, just to be sure. To calculate for example, we need to multiply elements in 's row by elements in 's column, and sum up these products:
40*5 + 50*17 + 60*31Output
2910
E[1,2] # row 2, column 3Output
2910
Looks good! You can check the other elements until you get used to the algorithm.
We multiplied a matrix by a matrix, so the result is a matrix. The first matrix's number of columns has to be equal to the second matrix's number of rows. If we try to multiply by , we get an error because D has 4 columns while A has 2 rows:
try:
D @ A
except ValueError as e:
print("ValueError:", e)Output
ValueError: matmul: Input operand 1 has a mismatch in its core dimension 0, with gufunc signature (n?,k),(k,m?)->(n?,m?) (size 2 is different from 4)
This illustrates the fact that matrix multiplication is NOT commutative: in general .
In fact, and are only both defined if has size and has size . Let's look at an example where both are defined and show that they are (in general) NOT equal:
F = np.array([
[5,2],
[4,1],
[9,3]
])
A @ FOutput
array([[400, 130],
[940, 310]])F @ AOutput
array([[130, 200, 270],
[ 80, 130, 180],
[210, 330, 450]])On the other hand, matrix multiplication is associative, meaning that . Let's create a matrix to illustrate this:
G = np.array([
[8, 7, 4, 2, 5],
[2, 5, 1, 0, 5],
[9, 11, 17, 21, 0],
[0, 1, 0, 1, 2]])
(A @ D) @ G # (AD)GOutput
array([[21640, 28390, 27320, 31140, 13570],
[47290, 62080, 60020, 68580, 29500]])A @ (D @ G) # A(DG)Output
array([[21640, 28390, 27320, 31140, 13570],
[47290, 62080, 60020, 68580, 29500]])It is also distributive over addition of matrices, meaning that . For example:
(A + B) @ DOutput
array([[1023, 1276, 1452, 1716],
[2211, 2761, 3201, 3795]])A @ D + B @ DOutput
array([[1023, 1276, 1452, 1716],
[2211, 2761, 3201, 3795]])The product of a matrix by the identity matrix (of matching size) results in the same matrix . More formally, if is an matrix, then:
This is generally written more concisely (since the size of the identity matrices is unambiguous given the context):
For example:
A @ np.eye(3)Output
array([[10., 20., 30.],
[40., 50., 60.]])np.eye(2) @ AOutput
array([[10., 20., 30.],
[40., 50., 60.]])Caution: NumPy's * operator performs elementwise multiplication, NOT a matrix multiplication:
A * B # NOT a matrix multiplicationOutput
array([[ 10, 40, 90],
[160, 250, 360]])Matrix transpose
The transpose of a matrix is a matrix noted such that the row in is equal to the column in :
In other words, ( =
Obviously, if is an matrix, then is an matrix.
Note: there are a few other notations, such as , , or .
In NumPy, a matrix's transpose can be obtained simply using the T attribute:
AOutput
array([[10, 20, 30],
[40, 50, 60]])A.TOutput
array([[10, 40],
[20, 50],
[30, 60]])As you might expect, transposing a matrix twice returns the original matrix:
A.T.TOutput
array([[10, 20, 30],
[40, 50, 60]])Transposition is distributive over addition of matrices, meaning that . For example:
(A + B).TOutput
array([[11, 44],
[22, 55],
[33, 66]])A.T + B.TOutput
array([[11, 44],
[22, 55],
[33, 66]])Moreover, . Note that the order is reversed. For example:
(A @ D).TOutput
array([[ 930, 2010],
[1160, 2510],
[1320, 2910],
[1560, 3450]])D.T @ A.TOutput
array([[ 930, 2010],
[1160, 2510],
[1320, 2910],
[1560, 3450]])A symmetric matrix is defined as a matrix that is equal to its transpose: . This definition implies that it must be a square matrix whose elements are symmetric relative to the main diagonal, for example:
\begin{bmatrix} 17 & 22 & 27 & 49 \ 22 & 29 & 36 & 0 \ 27 & 36 & 45 & 2 \ 49 & 0 & 2 & 99 \end{bmatrix}
The product of a matrix by its transpose is always a symmetric matrix, for example:
D @ D.TOutput
array([[ 87, 279, 547],
[ 279, 940, 1860],
[ 547, 1860, 3700]])Converting 1D arrays to 2D arrays in NumPy
As we mentioned earlier, in NumPy (as opposed to Matlab, for example), 1D really means 1D: there is no such thing as a vertical 1D-array or a horizontal 1D-array. So you should not be surprised to see that transposing a 1D array does not do anything:
uOutput
array([2, 5])
u.TOutput
array([2, 5])
We want to convert into a row vector before transposing it. There are a few ways to do this:
u_row = np.array([u])
u_rowOutput
array([[2, 5]])
Notice the extra square brackets: this is a 2D array with just one row (i.e. a matrix). In other words, it really is a row vector.
u[np.newaxis, :]Output
array([[2, 5]])
This is quite explicit: we are asking for a new vertical axis, keeping the existing data as the horizontal axis.
u[np.newaxis]Output
array([[2, 5]])
This is equivalent, but a little less explicit.
u[None]Output
array([[2, 5]])
This is the shortest version, but you probably want to avoid it because it is unclear. The reason it works is that np.newaxis is actually equal to None, so this is equivalent to the previous version.
Ok, now let's transpose our row vector:
u_row.TOutput
array([[2],
[5]])Great! We now have a nice column vector.
Rather than creating a row vector then transposing it, it is also possible to convert a 1D array directly into a column vector:
u[:, np.newaxis]Output
array([[2],
[5]])Plotting a matrix
We have already seen that vectors can be represented as points or arrows in N-dimensional space. Is there a good graphical representation of matrices? Well you can simply see a matrix as a list of vectors, so plotting a matrix results in many points or arrows. For example, let's create a matrix P and plot it as points:
P = np.array([
[3.0, 4.0, 1.0, 4.6],
[0.2, 3.5, 2.0, 0.5]
])
x_coords_P, y_coords_P = P
plt.scatter(x_coords_P, y_coords_P)
plt.axis([0, 5, 0, 4])
plt.gca().set_aspect("equal")
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
Of course, we could also have stored the same 4 vectors as row vectors instead of column vectors, resulting in a matrix (the transpose of , in fact). It is really an arbitrary choice.
Since the vectors are ordered, you can see the matrix as a path and represent it with connected dots:
plt.plot(x_coords_P, y_coords_P, "bo")
plt.plot(x_coords_P, y_coords_P, "b--")
plt.axis([0, 5, 0, 4])
plt.gca().set_aspect("equal")
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
Or you can represent it as a polygon: matplotlib's Polygon class expects an NumPy array, not a array, so we just need to give it :
from matplotlib.patches import Polygon
plt.gca().add_artist(Polygon(P.T))
plt.axis([0, 5, 0, 4])
plt.gca().set_aspect("equal")
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
Geometric applications of matrix operations
We saw earlier that vector addition results in a geometric translation, vector multiplication by a scalar results in rescaling (zooming in or out, centered on the origin), and vector dot product results in projecting a vector onto another vector, rescaling and measuring the resulting coordinate.
Similarly, matrix operations have very useful geometric applications.
Addition = multiple geometric translations
First, adding two matrices together is equivalent to adding all their vectors together. For example, let's create a matrix and add it to , and look at the result:
H = np.array([
[ 0.5, -0.2, 0.2, -0.1],
[ 0.4, 0.4, 1.5, 0.6]
])
P_moved = P + H
plt.gca().add_artist(Polygon(P.T, alpha=0.2))
plt.gca().add_artist(Polygon(P_moved.T, alpha=0.3, color="r"))
for vector, origin in zip(H.T, P.T):
plot_vector2d(vector, origin=origin)
plt.text(2.2, 1.8, "$P$", color="b", fontsize=18)
plt.text(2.0, 3.2, "$P+H$", color="r", fontsize=18)
plt.text(2.5, 0.5, "$H_{*,1}$", color="k", fontsize=18)
plt.text(4.1, 3.5, "$H_{*,2}$", color="k", fontsize=18)
plt.text(0.4, 2.6, "$H_{*,3}$", color="k", fontsize=18)
plt.text(4.3, 0.2, "$H_{*,4}$", color="k", fontsize=18)
plt.axis([0, 5, 0, 4])
plt.gca().set_aspect("equal")
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
If we add a matrix full of identical vectors, we get a simple geometric translation:
H2 = np.array([
[-0.5, -0.5, -0.5, -0.5],
[ 0.4, 0.4, 0.4, 0.4]
])
P_translated = P + H2
plt.gca().add_artist(Polygon(P.T, alpha=0.2))
plt.gca().add_artist(Polygon(P_translated.T, alpha=0.3, color="r"))
for vector, origin in zip(H2.T, P.T):
plot_vector2d(vector, origin=origin)
plt.axis([0, 5, 0, 4])
plt.gca().set_aspect("equal")
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
Although matrices can only be added together if they have the same size, NumPy allows adding a row vector or a column vector to a matrix: this is called broadcasting and is explained in further details in the NumPy tutorial. We could have obtained the same result as above with:
P + [[-0.5], [0.4]] # same as P + H2, thanks to NumPy broadcastingOutput
array([[2.5, 3.5, 0.5, 4.1],
[0.6, 3.9, 2.4, 0.9]])Scalar multiplication
Multiplying a matrix by a scalar results in all its vectors being multiplied by that scalar, so unsurprisingly, the geometric result is a rescaling of the entire figure. For example, let's rescale our polygon by a factor of 60% (zooming out, centered on the origin):
def plot_transformation(P_before, P_after, text_before, text_after, axis = [0, 5, 0, 4], arrows=False):
if arrows:
for vector_before, vector_after in zip(P_before.T, P_after.T):
plot_vector2d(vector_before, color="blue", linestyle="--")
plot_vector2d(vector_after, color="red", linestyle="-")
plt.gca().add_artist(Polygon(P_before.T, alpha=0.2))
plt.gca().add_artist(Polygon(P_after.T, alpha=0.3, color="r"))
plt.plot(P_before[0], P_before[1], "b--", alpha=0.5)
plt.plot(P_after[0], P_after[1], "r--", alpha=0.5)
plt.text(P_before[0].mean(), P_before[1].mean(), text_before, fontsize=18, color="blue")
plt.text(P_after[0].mean(), P_after[1].mean(), text_after, fontsize=18, color="red")
plt.axis(axis)
plt.gca().set_aspect("equal")
plt.grid()
P_rescaled = 0.60 * P
plot_transformation(P, P_rescaled, "$P$", "$0.6 P$", arrows=True)
plt.show()Output
<Figure size 432x288 with 1 Axes>
Matrix multiplication – Projection onto an axis
Matrix multiplication is more complex to visualize, but it is also the most powerful tool in the box.
Let's start simple, by defining a matrix . This row vector is just the horizontal unit vector.
U = np.array([[1, 0]])Now let's look at the dot product :
U @ POutput
array([[3. , 4. , 1. , 4.6]])
These are the horizontal coordinates of the vectors in . In other words, we just projected onto the horizontal axis:
def plot_projection(U, P):
U_P = U @ P
axis_end = 100 * U
plot_vector2d(axis_end[0], color="black")
plt.gca().add_artist(Polygon(P.T, alpha=0.2))
for vector, proj_coordinate in zip(P.T, U_P.T):
proj_point = proj_coordinate * U
plt.plot(proj_point[0][0], proj_point[0][1], "ro", zorder=10)
plt.plot([vector[0], proj_point[0][0]], [vector[1], proj_point[0][1]],
"r--", zorder=10)
plt.axis([0, 5, 0, 4])
plt.gca().set_aspect("equal")
plt.grid()
plt.show()
plot_projection(U, P)Output
<Figure size 432x288 with 1 Axes>
We can actually project on any other axis by just replacing with any other unit vector. For example, let's project on the axis that is at a 30° angle above the horizontal axis:
angle30 = 30 * np.pi / 180 # angle in radians
U_30 = np.array([[np.cos(angle30), np.sin(angle30)]])
plot_projection(U_30, P)Output
<Figure size 432x288 with 1 Axes>
Good! Remember that the dot product of a unit vector and a matrix basically performs a projection on an axis and gives us the coordinates of the resulting points on that axis.
Matrix multiplication – Rotation
Now let's create a matrix containing two unit vectors that make 30° and 120° angles with the horizontal axis:
angle120 = 120 * np.pi / 180
V = np.array([
[np.cos(angle30), np.sin(angle30)],
[np.cos(angle120), np.sin(angle120)]
])
VOutput
array([[ 0.8660254, 0.5 ],
[-0.5 , 0.8660254]])Let's look at the product :
V @ POutput
array([[ 2.69807621, 5.21410162, 1.8660254 , 4.23371686],
[-1.32679492, 1.03108891, 1.23205081, -1.8669873 ]])The first row is equal to , which is the coordinates of the projection of onto the 30° axis, as we have seen above. The second row is , which is the coordinates of the projection of onto the 120° axis. So basically we obtained the coordinates of after rotating the horizontal and vertical axes by 30° (or equivalently after rotating the polygon by -30° around the origin)! Let's plot to see this:
P_rotated = V @ P
plot_transformation(P, P_rotated, "$P$", "$VP$", [-2, 6, -2, 4], arrows=True)
plt.show()Output
<Figure size 432x288 with 1 Axes>
Matrix is called a rotation matrix.
Matrix multiplication – Other linear transformations
More generally, any linear transformation that maps n-dimensional vectors to m-dimensional vectors can be represented as an matrix. For example, say is a 3-dimensional vector:
and is defined as:
This transformation maps 3-dimensional vectors to 2-dimensional vectors in a linear way (i.e. the resulting coordinates only involve sums of multiples of the original coordinates). We can represent this transformation as matrix :
Now, to compute we can simply do a matrix multiplication:
If we have a matrix , where each is a 3-dimensional column vector, then results in the linear transformation of all vectors as defined by the matrix :
To summarize, the matrix on the left-hand side of a dot product specifies what linear transformation to apply to the right-hand side vectors. We have already shown that this can be used to perform projections and rotations, but any other linear transformation is possible. For example, here is a transformation known as a shear mapping:
F_shear = np.array([
[1, 1.5],
[0, 1]
])
plot_transformation(P, F_shear @ P, "$P$", "$F_{shear} P$",
axis=[0, 10, 0, 7])
plt.show()Output
<Figure size 432x288 with 1 Axes>
Let's look at how this transformation affects the unit square:
Square = np.array([
[0, 0, 1, 1],
[0, 1, 1, 0]
])
plot_transformation(Square, F_shear @ Square, "$Square$", "$F_{shear} Square$",
axis=[0, 2.6, 0, 1.8])
plt.show()Output
<Figure size 432x288 with 1 Axes>
Now let's look at a squeeze mapping:
F_squeeze = np.array([
[1.4, 0],
[0, 1/1.4]
])
plot_transformation(P, F_squeeze @ P, "$P$", "$F_{squeeze} P$",
axis=[0, 7, 0, 5])
plt.show()Output
<Figure size 432x288 with 1 Axes>
The effect on the unit square is:
plot_transformation(Square, F_squeeze @ Square, "$Square$", "$F_{squeeze} Square$",
axis=[0, 1.8, 0, 1.2])
plt.show()Output
<Figure size 432x288 with 1 Axes>
Let's show a last one -- reflection through the horizontal axis:
F_reflect = np.array([
[1, 0],
[0, -1]
])
plot_transformation(P, F_reflect @ P, "$P$", "$F_{reflect} P$",
axis=[-2, 9, -4.5, 4.5])
plt.show()Output
<Figure size 432x288 with 1 Axes>
Matrix inverse
Now that we understand that a matrix can represent any linear transformation, a natural question is: can we find a transformation matrix that reverses the effect of a given transformation matrix ? The answer is yes… sometimes! When it exists, such a matrix is called the inverse of , and it is noted .
For example, the rotation, the shear mapping and the squeeze mapping above all have inverse transformations. Let's demonstrate this on the shear mapping:
F_inv_shear = np.array([
[1, -1.5],
[0, 1]
])
P_sheared = F_shear @ P
P_unsheared = F_inv_shear @ P_sheared
plot_transformation(P_sheared, P_unsheared, "$P_{sheared}$", "$P_{unsheared}$",
axis=[0, 10, 0, 7])
plt.plot(P[0], P[1], "b--")
plt.show()Output
<Figure size 432x288 with 1 Axes>
We applied a shear mapping on , just like we did before, but then we applied a second transformation to the result, and lo and behold this had the effect of coming back to the original (I've plotted the original 's outline to double-check). The second transformation is the inverse of the first one.
We defined the inverse matrix manually this time, but NumPy provides an inv function to compute a matrix's inverse, so we could have written instead:
F_inv_shear = LA.inv(F_shear)
F_inv_shearOutput
array([[ 1. , -1.5],
[ 0. , 1. ]])Only square matrices can be inversed. This makes sense when you think about it: if you have a transformation that reduces the number of dimensions, then some information is lost and there is no way that you can get it back. For example say you use a matrix to project a 3D object onto a plane. The result may look like this:
plt.plot([0, 0, 1, 1, 0, 0.1, 0.1, 0, 0.1, 1.1, 1.0, 1.1, 1.1, 1.0, 1.1, 0.1],
[0, 1, 1, 0, 0, 0.1, 1.1, 1.0, 1.1, 1.1, 1.0, 1.1, 0.1, 0, 0.1, 0.1],
"r-")
plt.axis([-0.5, 2.1, -0.5, 1.5])
plt.gca().set_aspect("equal")
plt.grid()
plt.show()Output
<Figure size 432x288 with 1 Axes>
Looking at this image, it is impossible to tell whether this is the projection of a cube or the projection of a narrow rectangular object. Some information has been lost in the projection.
Even square transformation matrices can lose information. For example, consider this transformation matrix:
F_project = np.array([
[1, 0],
[0, 0]
])
plot_transformation(P, F_project @ P, "$P$", r"$F_{project} \cdot P$",
axis=[0, 6, -1, 4])
plt.show()Output
<Figure size 432x288 with 1 Axes>
This transformation matrix performs a projection onto the horizontal axis. Our polygon gets entirely flattened out so some information is entirely lost, and it is impossible to go back to the original polygon using a linear transformation. In other words, has no inverse. Such a square matrix that cannot be inversed is called a singular matrix (aka degenerate matrix). If we ask NumPy to calculate its inverse, it raises an exception:
try:
LA.inv(F_project)
except LA.LinAlgError as e:
print("LinAlgError:", e)Output
LinAlgError: Singular matrix
Here is another example of a singular matrix. This one performs a projection onto the axis at a 30° angle above the horizontal axis:
angle30 = 30 * np.pi / 180
F_project_30 = np.array([
[np.cos(angle30)**2, np.sin(2*angle30)/2],
[np.sin(2*angle30)/2, np.sin(angle30)**2]
])
plot_transformation(P, F_project_30 @ P, "$P$", r"$F_{project\_30} \cdot P$",
axis=[0, 6, -1, 4])
plt.show()Output
<Figure size 432x288 with 1 Axes>
But this time, due to floating point rounding errors, NumPy manages to calculate an inverse (notice how large the elements are, though):
LA.inv(F_project_30)Output
array([[ 1.20095990e+16, -2.08012357e+16],
[-2.08012357e+16, 3.60287970e+16]])As you might expect, the dot product of a matrix by its inverse results in the identity matrix:
This makes sense since doing a linear transformation followed by the inverse transformation results in no change at all.
F_shear @ LA.inv(F_shear)Output
array([[1., 0.],
[0., 1.]])Another way to express this is that the inverse of the inverse of a matrix is itself:
LA.inv(LA.inv(F_shear))Output
array([[1. , 1.5],
[0. , 1. ]])Also, the inverse of scaling by a factor of is of course scaling by a factor of :
Once you understand the geometric interpretation of matrices as linear transformations, most of these properties seem fairly intuitive.
A matrix that is its own inverse is called an involution. The simplest examples are reflection matrices, or a rotation by 180°, but there are also more complex involutions, for example imagine a transformation that squeezes horizontally, then reflects over the vertical axis and finally rotates by 90° clockwise. Pick up a napkin and try doing that twice: you will end up in the original position. Here is the corresponding involutory matrix:
F_involution = np.array([
[0, -2],
[-1/2, 0]
])
plot_transformation(P, F_involution @ P, "$P$", r"$F_{involution} \cdot P$",
axis=[-8, 5, -4, 4])
plt.show()Output
<Figure size 432x288 with 1 Axes>
Finally, a square matrix whose inverse is its own transpose is an orthogonal matrix:
Therefore:
It corresponds to a transformation that preserves distances, such as rotations and reflections, and combinations of these, but not rescaling, shearing or squeezing. Let's check that is indeed orthogonal:
F_reflect @ F_reflect.TOutput
array([[1, 0],
[0, 1]])Determinant
The determinant of a square matrix , noted or or is a value that can be calculated from its elements using various equivalent methods. One of the simplest methods is this recursive approach:
- Where is the matrix without row and column .
For example, let's calculate the determinant of the following matrix:
Using the method above, we get:
Now we need to compute the determinant of each of these matrices (these determinants are called minors):
Now we can calculate the final result:
To get the determinant of a matrix, you can call NumPy's det function in the numpy.linalg module:
M = np.array([
[1, 2, 3],
[4, 5, 6],
[7, 8, 0]
])
LA.det(M)Output
27.0
One of the main uses of the determinant is to determine whether a square matrix can be inversed or not: if the determinant is equal to 0, then the matrix cannot be inversed (it is a singular matrix), and if the determinant is not 0, then it can be inversed.
For example, let's compute the determinant for the , and matrices that we defined earlier:
LA.det(F_project)Output
0.0
That's right, is singular, as we saw earlier.
LA.det(F_project_30)Output
2.0816681711721642e-17
This determinant is suspiciously close to 0: it really should be 0, but it's not due to tiny floating point errors. The matrix is actually singular.
LA.det(F_shear)Output
1.0
Perfect! This matrix can be inversed as we saw earlier. Wow, math really works!
The determinant can also be used to measure how much a linear transformation affects surface areas: for example, the projection matrices and completely flatten the polygon , until its area is zero. This is why the determinant of these matrices is 0. The shear mapping modified the shape of the polygon, but it did not affect its surface area, which is why the determinant is 1. You can try computing the determinant of a rotation matrix, and you should also find 1. What about a scaling matrix? Let's see:
F_scale = np.array([
[0.5, 0],
[0, 0.5]
])
plot_transformation(P, F_scale @ P, "$P$", r"$F_{scale} \cdot P$",
axis=[0, 6, -1, 4])
plt.show()Output
<Figure size 432x288 with 1 Axes>
We rescaled the polygon by a factor of 1/2 on both vertical and horizontal axes so the surface area of the resulting polygon is 1/4 of the original polygon. Let's compute the determinant and check that:
LA.det(F_scale)Output
0.25
Correct!
The determinant can actually be negative, when the transformation results in a "flipped over" version of the original polygon (e.g. a left-hand glove becomes a right-hand glove). For example, the determinant of the F_reflect matrix is -1 because the surface area is preserved but the polygon gets flipped over:
LA.det(F_reflect)Output
-1.0
Composing linear transformations
Several linear transformations can be chained simply by performing multiple dot products in a row. For example, to perform a squeeze mapping followed by a shear mapping, just write:
P_squeezed_then_sheared = F_shear @ (F_squeeze @ P)Since the dot product is associative, the following code is equivalent:
P_squeezed_then_sheared = F_shear @ F_squeeze @ PNote that the order of the transformations is the reverse of the dot product order.
If we are going to perform this composition of linear transformations more than once, we might as well save the composition matrix like this:
F_squeeze_then_shear = F_shear @ F_squeeze
P_squeezed_then_sheared = F_squeeze_then_shear @ PFrom now on we can perform both transformations in just one dot product, which can lead to a very significant performance boost.
What if you want to perform the inverse of this double transformation? Well, if you squeezed and then you sheared, and you want to undo what you have done, it should be obvious that you should unshear first and then unsqueeze. In more mathematical terms, given two invertible (aka nonsingular) matrices and :
And in NumPy:
LA.inv(F_shear @ F_squeeze) == LA.inv(F_squeeze) @ LA.inv(F_shear)Output
array([[ True, True],
[ True, True]])Singular Value Decomposition
It turns out that any matrix can be decomposed into the dot product of three simple matrices:
- a rotation matrix (an orthogonal matrix)
- a scaling & projecting matrix (an diagonal matrix)
- and another rotation matrix (an orthogonal matrix)
For example, let's decompose the shear transformation:
U, S_diag, V_T = LA.svd(F_shear) # note: in python 3 you can rename S_diag to Σ_diag
UOutput
array([[ 0.89442719, -0.4472136 ],
[ 0.4472136 , 0.89442719]])S_diagOutput
array([2. , 0.5])
Note that this is just a 1D array containing the diagonal values of Σ. To get the actual matrix Σ, we can use NumPy's diag function:
S = np.diag(S_diag)
SOutput
array([[2. , 0. ],
[0. , 0.5]])Now let's check that is indeed equal to F_shear:
U @ np.diag(S_diag) @ V_TOutput
array([[ 1.00000000e+00, 1.50000000e+00],
[-1.25949234e-17, 1.00000000e+00]])F_shearOutput
array([[1. , 1.5],
[0. , 1. ]])It worked like a charm. Let's apply these transformations one by one (in reverse order) on the unit square to understand what's going on. First, let's apply the first rotation :
plot_transformation(Square, V_T @ Square, "$Square$", r"$V^T \cdot Square$",
axis=[-0.5, 3.5 , -1.5, 1.5])
plt.show()Output
<Figure size 432x288 with 1 Axes>
Now let's rescale along the vertical and horizontal axes using :
plot_transformation(V_T @ Square, S @ V_T @ Square,
r"$V^T \cdot Square$",
r"$\Sigma \cdot V^T \cdot Square$",
axis=[-0.5, 3.5 , -1.5, 1.5])
plt.show()Output
<Figure size 432x288 with 1 Axes>
Finally, we apply the second rotation :
plot_transformation(S @ V_T @ Square, U @ S @ V_T @ Square,
r"$\Sigma \cdot V^T \cdot Square$",
r"$U \cdot \Sigma \cdot V^T \cdot Square$",
axis=[-0.5, 3.5 , -1.5, 1.5])
plt.show()Output
<Figure size 432x288 with 1 Axes>
And we can see that the result is indeed a shear mapping of the original unit square.
Eigenvectors and eigenvalues
An eigenvector of a square matrix (also called a characteristic vector) is a non-zero vector that remains on the same line after transformation by the linear transformation associated with . A more formal definition is any vector such that:
Where is a scalar value called the eigenvalue associated to the vector .
For example, any horizontal vector remains horizontal after applying the shear mapping (as you can see on the image above), so it is an eigenvector of . A vertical vector ends up tilted to the right, so vertical vectors are NOT eigenvectors of .
If we look at the squeeze mapping, we find that any horizontal or vertical vector keeps its direction (although its length changes), so all horizontal and vertical vectors are eigenvectors of .
However, rotation matrices have no eigenvectors at all (except if the rotation angle is 0° or 180°, in which case all non-zero vectors are eigenvectors).
NumPy's eig function returns the list of unit eigenvectors and their corresponding eigenvalues for any square matrix. Let's look at the eigenvectors and eigenvalues of the squeeze mapping matrix :
eigenvalues, eigenvectors = LA.eig(F_squeeze)
eigenvalues # [λ0, λ1, …]Output
array([1.4 , 0.71428571])
eigenvectors # [v0, v1, …]Output
array([[1., 0.],
[0., 1.]])Indeed, the horizontal vectors are stretched by a factor of 1.4, and the vertical vectors are shrunk by a factor of 1/1.4=0.714…, so far so good. Let's look at the shear mapping matrix :
eigenvalues2, eigenvectors2 = LA.eig(F_shear)
eigenvalues2 # [λ0, λ1, …]Output
array([1., 1.])
eigenvectors2 # [v0, v1, …]Output
array([[ 1.00000000e+00, -1.00000000e+00],
[ 0.00000000e+00, 1.48029737e-16]])Wait, what!? We expected just one unit eigenvector, not two. The second vector is almost equal to , which is on the same line as the first vector . This is due to floating point errors. We can safely ignore vectors that are (almost) collinear (i.e. on the same line).
Trace
The trace of a square matrix , noted is the sum of the values on its main diagonal. For example:
D = np.array([
[100, 200, 300],
[ 10, 20, 30],
[ 1, 2, 3],
])
D.trace()Output
123
The trace does not have a simple geometric interpretation (in general), but it has a number of properties that make it useful in many areas:
- …
It does, however, have a useful geometric interpretation in the case of projection matrices (such as that we discussed earlier): it corresponds to the number of dimensions after projection. For example:
F_project.trace()Output
1
What's next?
This concludes this introduction to Linear Algebra. Although these basics cover most of what you will need to know for Machine Learning, if you wish to go deeper into this topic there are many options available: Linear Algebra books, Khan Academy lessons, or just Wikipedia pages.
